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Appearing as wraith-like entities permanently shackled to bells, these beasts are at once victim and monster, embodying the condemnation of a death sentence and evoking a warning that they are to be avoided with all at once. Like many of Cvstodia's more unearthly foes, they seem to embody a form of torture, in this case immurement. Freed from physical form but not from bondage, they relentlessly pursue those that intrude on their domains with the determination of the damned.

Behaviour and Tactics

Ominous and doggedly persistent, Cimbalillo enemies will hover at a distance before charging at the player with significant speed and force. Unaffected by terrain, they are difficult to escape from and they move exceptionally fast when they attack. This can also make them difficult to attack from afar, as they can hide inside solid terrain to protect themselves.

They can range from annoying to dangerous depending on where you encounter them. In groups, or backing up other enemies, however, they are a much greater threat, as they can attack from any angle and will often do so while The Penitent One is busy dealing with other foes. This is made worse by the fact that they are fairly tough for when they are encountered, often taking four or more attacks to bring down early on.

The main weaknesses of the Cimbalillo are that they are relatively large, easy to hit, and somewhat predictable; if your timing is good you can easily land a hit on them if they try to charge in, often making them easy prey for a well-timed charge attack, sometimes taking them out in a single blow if upgraded. They also take a long time to attack again after one of their charges, giving a brief window when the player can react in kind and exact retribution against these accursed fiends.

  • Charge of the Condemned: The Cimbalillo will glow bright green briefly before hurling itself at the Penitent One's position, passing through intervening terrain in an effort to slam into him. This attack can be interrupted with attacks or dodged, but not parried. The attack does quite a bit of damage and has a good degree of knockback, so careful positioning might be needed to avoid getting blasted off a ledge by it. If the Cimbalillo misses (because the player jumped or dodged), they'll fly quite a distance past the player's position, opening them up to retaliation from behind. Either way, it will be several seconds before they can perform another charge attack.




  • Cimbalillo is a spanish word for a type of bell that is played after the large ones in cathedrals and churches.